Files
cfx-server-data/resources/[gameplay]/playernames/playernames_api.lua
T
Mathu-lmnandGitHub 39b91b14ce Code modernize (#234)
* refactor: declare exports at runtime and drop the player-data provides alias

Signed-off-by: Mathu-lmn <[email protected]>

* refactor: pass handlers directly to RegisterNetEvent

Signed-off-by: Mathu-lmn <[email protected]>

* refactor: use CreateThread/Wait without the Citizen prefix

Signed-off-by: Mathu-lmn <[email protected]>

* chore: remove trailing whitespace, stray lines and unused locals

Signed-off-by: Mathu-lmn <[email protected]>

---------

Signed-off-by: Mathu-lmn <[email protected]>
2026-09-23 21:00:01 +02:00

87 lines
2.3 KiB
Lua

local ids = {}
local function getTriggerFunction(key)
return function(id, ...)
-- if on the client, it's easy
if not IsDuplicityVersion() then
TriggerEvent('playernames:configure', GetPlayerServerId(id), key, ...)
else
-- if on the server, save configuration
if not ids[id] then
ids[id] = {}
end
-- save the setting
ids[id][key] = table.pack(...)
-- broadcast to clients
TriggerClientEvent('playernames:configure', -1, id, key, ...)
end
end
end
if IsDuplicityVersion() then
function reconfigure(source)
for id, data in pairs(ids) do
for key, args in pairs(data) do
TriggerClientEvent('playernames:configure', source, id, key, table.unpack(args))
end
end
end
AddEventHandler('playerDropped', function()
ids[source] = nil
end)
end
setComponentColor = getTriggerFunction('setc')
setComponentAlpha = getTriggerFunction('seta')
setComponentVisibility = getTriggerFunction('tglc')
setWantedLevel = getTriggerFunction('setw')
setHealthBarColor = getTriggerFunction('sehc')
setNameTemplate = getTriggerFunction('tpl')
setName = getTriggerFunction('name')
exports('setComponentColor', setComponentColor)
exports('setComponentAlpha', setComponentAlpha)
exports('setComponentVisibility', setComponentVisibility)
exports('setWantedLevel', setWantedLevel)
exports('setHealthBarColor', setHealthBarColor)
exports('setNameTemplate', setNameTemplate)
if not io then
io = { write = nil, open = nil }
end
local template = load(LoadResourceFile(GetCurrentResourceName(), 'template/template.lua'))()
function formatPlayerNameTag(i, templateStr)
--return ('%s &lt;%d&gt;'):format(GetPlayerName(i), GetPlayerServerId(i))
local str = ''
template.print = function(txt)
str = str .. txt
end
local context = {
name = GetPlayerName(i),
i = i,
global = _G
}
if IsDuplicityVersion() then
context.id = i
else
context.id = GetPlayerServerId(i)
end
TriggerEvent('playernames:extendContext', i, function(k, v)
context[k] = v
end)
template.render(templateStr, context, nil, true)
template.print = print
return str
end