-- more rline stuff, this does some late-term session management (which I think has some race condition with launching the network player?) AddEventHandler('sessionInitialized', function() if IsThisMachineTheServer() then -- unknown stuff, seems needed though NetworkChangeExtendedGameConfigCit() CreateThread(function() Wait(1500) if not NetworkIsSessionStarted() then NetworkStartSession() while NetworkStartSessionPending() do Wait(0) end if not NetworkStartSessionSucceeded() then ForceLoadingScreen(0) SetMsgForLoadingScreen("MO_SNI") return end end end) end end)