-- handles the script end of the flag the 'leave game' option in the pause menu sets CreateThread(function() while true do Wait(0) -- if the flag is set if DoesGameCodeWantToLeaveNetworkSession() then -- if we're part of a started session; end it first (FIXME: will this break others when we're host?) if NetworkIsSessionStarted() then NetworkEndSession() -- wait for the session to be ended while NetworkEndSessionPending() do Wait(0) end end -- attempt to leave the game NetworkLeaveGame() -- while we're waiting to leave... while NetworkLeaveGamePending() do Wait(0) end -- reinitialize the game as a network game (TODO: call into citigame for UI/NetLibrary leaving) --ShutdownAndLaunchNetworkGame(0) -- episode id is arg ShutdownNetworkCit('Left'); end end end)