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Replace 'GetPlayerByEntityId' with 'NetworkGetPlayerIndexFromPed' (#199)
seems like 'GetPlayerByEntityId' is no longer supported and always return -1 to onPlayerKilled event so, I replace it with 'NetworkGetPlayerIndexFromPed' to make it work properly.
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@@ -33,7 +33,7 @@ Citizen.CreateThread(function()
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end
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end
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end
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end
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local killerid = GetPlayerByEntityID(killer)
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local killerid = NetworkGetPlayerIndexFromPed(killer)
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if killer ~= ped and killerid ~= nil and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
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if killer ~= ped and killerid ~= nil and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
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else killerid = -1
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else killerid = -1
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end
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end
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