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work on __resource -> fxmanifest and RDR compatibility
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15
resources/[managers]/spawnmanager/fxmanifest.lua
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15
resources/[managers]/spawnmanager/fxmanifest.lua
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client_script 'spawnmanager.lua'
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export 'getRandomSpawnPoint'
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export 'spawnPlayer'
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export 'addSpawnPoint'
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export 'removeSpawnPoint'
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export 'loadSpawns'
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export 'setAutoSpawn'
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export 'setAutoSpawnCallback'
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export 'forceRespawn'
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fx_version 'adamant'
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games { 'rdr3', 'gta5' }
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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