work on __resource -> fxmanifest and RDR compatibility

This commit is contained in:
astatine
2019-12-10 10:57:04 +01:00
parent 4fff23e2ff
commit 5ca4612547
31 changed files with 602 additions and 76 deletions

View File

@@ -8,7 +8,8 @@ server_scripts {
"mapmanager_server.lua"
}
resource_manifest_version "77731fab-63ca-442c-a67b-abc70f28dfa5"
fx_version 'adamant'
games { 'gta5', 'rdr3' }
server_export "getCurrentGameType"
server_export "getCurrentMap"
@@ -16,4 +17,6 @@ server_export "changeGameType"
server_export "changeMap"
server_export "doesMapSupportGameType"
server_export "getMaps"
server_export "roundEnded"
server_export "roundEnded"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -62,6 +62,10 @@ AddEventHandler('onResourceStop', function(res)
end)
AddEventHandler('getMapDirectives', function(add)
if not CreateScriptVehicleGenerator then
return
end
add('vehicle_generator', function(state, name)
return function(opts)
local x, y, z, heading