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work on __resource -> fxmanifest and RDR compatibility
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@@ -1,3 +1,6 @@
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resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
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map 'map.lua'
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fx_version 'adamant'
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game 'gta5'
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@@ -1,3 +1,6 @@
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resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
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map 'map.lua'
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fx_version 'adamant'
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game 'gta5'
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8
resources/[gamemodes]/[maps]/redm-map-one/fxmanifest.lua
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8
resources/[gamemodes]/[maps]/redm-map-one/fxmanifest.lua
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@@ -0,0 +1,8 @@
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resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
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map 'map.lua'
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fx_version 'adamant'
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game 'rdr3'
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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2
resources/[gamemodes]/[maps]/redm-map-one/map.lua
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2
resources/[gamemodes]/[maps]/redm-map-one/map.lua
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@@ -0,0 +1,2 @@
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spawnpoint 'player_three' { x = -262.849, y = 793.404, z = 118.087 }
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spawnpoint 'player_zero' { x = -262.849, y = 793.404, z = 118.087 }
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