work on __resource -> fxmanifest and RDR compatibility

This commit is contained in:
astatine
2019-12-10 10:57:04 +01:00
parent 4fff23e2ff
commit 5ca4612547
31 changed files with 602 additions and 76 deletions

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@@ -1,3 +1,6 @@
resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
map 'map.lua'
fx_version 'adamant'
game 'gta5'

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@@ -1,3 +1,6 @@
resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
map 'map.lua'
fx_version 'adamant'
game 'gta5'

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@@ -0,0 +1,8 @@
resource_type 'map' { gameTypes = { ['basic-gamemode'] = true } }
map 'map.lua'
fx_version 'adamant'
game 'rdr3'
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

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@@ -0,0 +1,2 @@
spawnpoint 'player_three' { x = -262.849, y = 793.404, z = 118.087 }
spawnpoint 'player_zero' { x = -262.849, y = 793.404, z = 118.087 }

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@@ -1,3 +0,0 @@
resource_type 'gametype' { name = 'Freeroam' }
client_script 'basic_client.lua'

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@@ -0,0 +1,6 @@
resource_type 'gametype' { name = 'Freeroam' }
client_script 'basic_client.lua'
game 'common'
fx_version 'adamant'