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https://github.com/citizenfx/cfx-server-data.git
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Code modernize (#234)
* refactor: declare exports at runtime and drop the player-data provides alias Signed-off-by: Mathu-lmn <[email protected]> * refactor: pass handlers directly to RegisterNetEvent Signed-off-by: Mathu-lmn <[email protected]> * refactor: use CreateThread/Wait without the Citizen prefix Signed-off-by: Mathu-lmn <[email protected]> * chore: remove trailing whitespace, stray lines and unused locals Signed-off-by: Mathu-lmn <[email protected]> --------- Signed-off-by: Mathu-lmn <[email protected]>
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@@ -50,9 +50,7 @@ local function handleRunCode(data, res)
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end
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end
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RegisterNetEvent('runcode:runInBand')
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AddEventHandler('runcode:runInBand', function(id, data)
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RegisterNetEvent('runcode:runInBand', function(id, data)
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local s = source
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local privs = GetPrivs(s)
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@@ -113,7 +111,7 @@ end
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CreateThread(function()
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while true do
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Wait(1000)
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if attempts > 0 and (GetGameTimer() - lastAttempt) > 5000 then
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attempts = 0
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lastAttempt = 0
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@@ -155,8 +153,7 @@ CreateThread(function()
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end
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end)
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RegisterNetEvent('runcode:gotResult')
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AddEventHandler('runcode:gotResult', returnCode)
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RegisterNetEvent('runcode:gotResult', returnCode)
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SetHttpHandler(function(req, res)
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local path = req.path
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