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Code modernize (#234)
* refactor: declare exports at runtime and drop the player-data provides alias Signed-off-by: Mathu-lmn <[email protected]> * refactor: pass handlers directly to RegisterNetEvent Signed-off-by: Mathu-lmn <[email protected]> * refactor: use CreateThread/Wait without the Citizen prefix Signed-off-by: Mathu-lmn <[email protected]> * chore: remove trailing whitespace, stray lines and unused locals Signed-off-by: Mathu-lmn <[email protected]> --------- Signed-off-by: Mathu-lmn <[email protected]>
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@@ -40,8 +40,8 @@ AddEventHandler('onClientResourceStart', function(res)
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loadMap(res)
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-- defer this to the next game tick to work around a lack of dependencies
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Citizen.CreateThread(function()
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Citizen.Wait(15)
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CreateThread(function()
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Wait(15)
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if maps[res] then
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TriggerEvent('onClientMapStart', res)
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