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https://github.com/citizenfx/cfx-server-data.git
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Code modernize (#234)
* refactor: declare exports at runtime and drop the player-data provides alias Signed-off-by: Mathu-lmn <[email protected]> * refactor: pass handlers directly to RegisterNetEvent Signed-off-by: Mathu-lmn <[email protected]> * refactor: use CreateThread/Wait without the Citizen prefix Signed-off-by: Mathu-lmn <[email protected]> * chore: remove trailing whitespace, stray lines and unused locals Signed-off-by: Mathu-lmn <[email protected]> --------- Signed-off-by: Mathu-lmn <[email protected]>
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@@ -3,9 +3,7 @@ local moneyTypes = {
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bank = `BANK_BALANCE`,
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}
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RegisterNetEvent('money:displayUpdate')
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AddEventHandler('money:displayUpdate', function(type, money)
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RegisterNetEvent('money:displayUpdate', function(type, money)
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local stat = moneyTypes[type]
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if not stat then return end
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StatSetInt(stat, math.floor(money))
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@@ -12,5 +12,6 @@ game 'gta5'
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client_script 'client.lua'
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server_script 'server.lua'
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--dependency 'cfx.re/playerData.v1alpha1'
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lua54 'yes'
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dependency 'player-data'
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@@ -1,4 +1,4 @@
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local playerData = exports['cfx.re/playerData.v1alpha1']
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local playerData = exports['player-data']
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local validMoneyTypes = {
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bank = true,
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@@ -88,9 +88,7 @@ AddEventHandler('money:updated', function(data)
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end
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end)
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RegisterNetEvent('money:requestDisplay')
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AddEventHandler('money:requestDisplay', function()
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RegisterNetEvent('money:requestDisplay', function()
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local source = source
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local playerId = playerData:getPlayerId(source)
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