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https://github.com/citizenfx/cfx-server-data.git
synced 2026-11-10 13:57:18 +01:00
Code modernize (#234)
* refactor: declare exports at runtime and drop the player-data provides alias Signed-off-by: Mathu-lmn <[email protected]> * refactor: pass handlers directly to RegisterNetEvent Signed-off-by: Mathu-lmn <[email protected]> * refactor: use CreateThread/Wait without the Citizen prefix Signed-off-by: Mathu-lmn <[email protected]> * chore: remove trailing whitespace, stray lines and unused locals Signed-off-by: Mathu-lmn <[email protected]> --------- Signed-off-by: Mathu-lmn <[email protected]>
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@@ -80,14 +80,12 @@ local function handleFountainStuff(source, id, pickup)
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end
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-- event for picking up fountain->player
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RegisterNetEvent('money_fountain:tryPickup')
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AddEventHandler('money_fountain:tryPickup', function(id)
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RegisterNetEvent('money_fountain:tryPickup', function(id)
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handleFountainStuff(source, id, true)
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end)
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-- event for donating player->fountain
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RegisterNetEvent('money_fountain:tryPlace')
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AddEventHandler('money_fountain:tryPlace', function(id)
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RegisterNetEvent('money_fountain:tryPlace', function(id)
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handleFountainStuff(source, id, false)
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end)
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@@ -3,9 +3,7 @@ local moneyTypes = {
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bank = `BANK_BALANCE`,
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}
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RegisterNetEvent('money:displayUpdate')
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AddEventHandler('money:displayUpdate', function(type, money)
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RegisterNetEvent('money:displayUpdate', function(type, money)
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local stat = moneyTypes[type]
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if not stat then return end
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StatSetInt(stat, math.floor(money))
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@@ -12,5 +12,6 @@ game 'gta5'
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client_script 'client.lua'
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server_script 'server.lua'
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--dependency 'cfx.re/playerData.v1alpha1'
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lua54 'yes'
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dependency 'player-data'
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@@ -1,4 +1,4 @@
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local playerData = exports['cfx.re/playerData.v1alpha1']
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local playerData = exports['player-data']
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local validMoneyTypes = {
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bank = true,
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@@ -88,9 +88,7 @@ AddEventHandler('money:updated', function(data)
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end
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end)
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RegisterNetEvent('money:requestDisplay')
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AddEventHandler('money:requestDisplay', function()
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RegisterNetEvent('money:requestDisplay', function()
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local source = source
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local playerId = playerData:getPlayerId(source)
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@@ -1,7 +1,6 @@
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AddEventHandler('gameEventTriggered', function(eventName, args)
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if eventName == 'CEventNetworkEntityDamage' then
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local victim = args[1]
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local culprit = args[2]
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local isDead = args[6] == 1
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if isDead then
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@@ -1,8 +1,6 @@
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local safePositions = {}
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RegisterNetEvent('money:allowPickupNear')
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AddEventHandler('money:allowPickupNear', function(pedId)
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RegisterNetEvent('money:allowPickupNear', function(pedId)
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local entity = NetworkGetEntityFromNetworkId(pedId)
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Wait(250)
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@@ -19,9 +17,7 @@ AddEventHandler('money:allowPickupNear', function(pedId)
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safePositions[pedId] = coords
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end)
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RegisterNetEvent('money:tryPickup')
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AddEventHandler('money:tryPickup', function(entity)
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RegisterNetEvent('money:tryPickup', function(entity)
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if not safePositions[entity] then
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return
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end
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