Add NetId for the vehicles.

This commit is contained in:
klingni
2018-10-06 14:10:44 +02:00
committed by GitHub
parent 407b805616
commit 33f9bfcecd

View File

@@ -14,8 +14,9 @@ Citizen.CreateThread(function()
-- trying to enter a vehicle!
local vehicle = GetVehiclePedIsTryingToEnter(ped)
local seat = GetSeatPedIsTryingToEnter(ped)
local netId = VehToNet(vehicle)
isEnteringVehicle = true
TriggerServerEvent('baseevents:enteringVehicle', vehicle, seat, GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)))
TriggerServerEvent('baseevents:enteringVehicle', vehicle, seat, GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)), netId)
elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(ped)) and not IsPedInAnyVehicle(ped, true) and isEnteringVehicle then
-- vehicle entering aborted
TriggerServerEvent('baseevents:enteringAborted')
@@ -28,14 +29,16 @@ Citizen.CreateThread(function()
currentSeat = GetPedVehicleSeat(ped)
local model = GetEntityModel(currentVehicle)
local name = GetDisplayNameFromVehicleModel()
TriggerServerEvent('baseevents:enteredVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)))
local netId = VehToNet(currentVehicle)
TriggerServerEvent('baseevents:enteredVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)), netId)
end
elseif isInVehicle then
if not IsPedInAnyVehicle(ped, false) or IsPlayerDead(PlayerId()) then
-- bye, vehicle
local model = GetEntityModel(currentVehicle)
local name = GetDisplayNameFromVehicleModel()
TriggerServerEvent('baseevents:leftVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)))
local netId = VehToNet(currentVehicle)
TriggerServerEvent('baseevents:leftVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)), netId)
isInVehicle = false
currentVehicle = 0
currentSeat = 0