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https://github.com/citizenfx/cfx-server-data.git
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fix(baseevents): correct killer check
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@@ -34,7 +34,7 @@ Citizen.CreateThread(function()
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end
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end
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local killerid = NetworkGetPlayerIndexFromPed(killer)
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local killerid = NetworkGetPlayerIndexFromPed(killer)
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if killer ~= ped and killerid ~= nil and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
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if killer ~= ped and killerid ~= -1 and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
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else killerid = -1
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else killerid = -1
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end
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end
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@@ -64,10 +64,3 @@ Citizen.CreateThread(function()
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end
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end
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end
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end
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end)
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end)
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function GetPlayerByEntityID(id)
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for i=0,32 do
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if(NetworkIsPlayerActive(i) and GetPlayerPed(i) == id) then return i end
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end
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return nil
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end
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