fix(baseevents): correct killer check

This commit is contained in:
radon
2026-08-24 19:47:17 +02:00
parent 94471a3f63
commit 32d98e7524
@@ -34,7 +34,7 @@ Citizen.CreateThread(function()
end end
local killerid = NetworkGetPlayerIndexFromPed(killer) local killerid = NetworkGetPlayerIndexFromPed(killer)
if killer ~= ped and killerid ~= nil and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid) if killer ~= ped and killerid ~= -1 and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
else killerid = -1 else killerid = -1
end end
@@ -64,10 +64,3 @@ Citizen.CreateThread(function()
end end
end end
end) end)
function GetPlayerByEntityID(id)
for i=0,32 do
if(NetworkIsPlayerActive(i) and GetPlayerPed(i) == id) then return i end
end
return nil
end