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spawnmanager: fix respawning on rdr
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@@ -342,7 +342,7 @@ Citizen.CreateThread(function()
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-- check if we want to autospawn
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if autoSpawnEnabled then
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if NetworkIsPlayerActive(PlayerId()) then
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if (diedAt and (GetTimeDifference(GetGameTimer(), diedAt) > 2000)) or respawnForced then
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if (diedAt and (math.abs(GetTimeDifference(GetGameTimer(), diedAt)) > 2000)) or respawnForced then
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if autoSpawnCallback then
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autoSpawnCallback()
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else
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