fix playernames serverside memory leak (#106)

* Update playernames_sv.lua

* Update playernames_cl.lua

* Update playernames_sv.lua

* clean up
This commit is contained in:
Blue
2020-06-04 14:10:25 +02:00
committed by GitHub
parent 2bde7889b4
commit 2998a23ced
2 changed files with 19 additions and 9 deletions

View File

@@ -1,6 +1,8 @@
local curTemplate
local curTags = {}
local activePlayers = {}
local function detectUpdates()
SetTimeout(500, detectUpdates)
@@ -14,23 +16,31 @@ local function detectUpdates()
template = GetConvar('playerNames_svTemplate', '[{{id}}] {{name}}')
for _, v in ipairs(GetPlayers()) do
for v, _ in pairs(activePlayers) do
local newTag = formatPlayerNameTag(v, template)
if newTag ~= curTags[v] then
setName(v, newTag)
curTags[v] = newTag
end
end
for i, tag in pairs(curTags) do
if not activePlayers[i] then
curTags[i] = nil -- in case curTags doesnt get cleared when the player left, clear it now.
end
end
end
AddEventHandler('playerDropped', function()
curTags[source] = nil
activePlayers[source] = nil
end)
RegisterNetEvent('playernames:init')
AddEventHandler('playernames:init', function()
reconfigure(source)
activePlayers[source] = true
end)
SetTimeout(500, detectUpdates)
detectUpdates()
detectUpdates()