fix playernames serverside memory leak (#106)

* Update playernames_sv.lua

* Update playernames_cl.lua

* Update playernames_sv.lua

* clean up
This commit is contained in:
Blue
2020-06-04 14:10:25 +02:00
committed by GitHub
parent 2bde7889b4
commit 2998a23ced
2 changed files with 19 additions and 9 deletions

View File

@@ -46,9 +46,9 @@ function updatePlayerNames()
local localCoords = GetEntityCoords(PlayerPedId())
-- for each valid player index
for i = 0, 255 do
for _, i in ipairs(GetActivePlayers()) do
-- if the player exists
if NetworkIsPlayerActive(i) and i ~= PlayerId() then
if i ~= PlayerId() then
-- get their ped
local ped = GetPlayerPed(i)
local pedCoords = GetEntityCoords(ped)
@@ -188,4 +188,4 @@ SetTimeout(0, function()
end)
-- run this function every frame
SetTimeout(0, updatePlayerNames)
SetTimeout(0, updatePlayerNames)