Merge pull request #6 from busheezy/annoying

REMOVE: annoying debug line in spawnmanager
This commit is contained in:
リーフストーム
2017-06-09 09:31:57 +02:00
committed by GitHub

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@@ -311,8 +311,6 @@ Citizen.CreateThread(function()
if autoSpawnEnabled then if autoSpawnEnabled then
if NetworkIsPlayerActive(PlayerId()) then if NetworkIsPlayerActive(PlayerId()) then
if (diedAt and (GetTimeDifference(GetGameTimer(), diedAt) > 2000)) or respawnForced then if (diedAt and (GetTimeDifference(GetGameTimer(), diedAt) > 2000)) or respawnForced then
Citizen.Trace("forcin' respawn\n")
if autoSpawnCallback then if autoSpawnCallback then
autoSpawnCallback() autoSpawnCallback()
else else